day18, struggling
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@ -0,0 +1,8 @@
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R 6 (#70c710)
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D 5 (#0dc571)
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L 2 (#5713f0)
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U 2 (#d2c081)
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L 2 (#59c680)
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D 2 (#411b91)
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L 2 (#8ceee2)
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U 5 (#d2c081)
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111
day18/lagoon.go
111
day18/lagoon.go
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@ -12,21 +12,22 @@ import (
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func Run() int {
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log.Println("hello day 18")
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log.Println("problem of lagoon bgins")
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filename := "day18/example"
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instructions := ReadInstructionas(filename)
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filename := "day18/example2"
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instructions := ReadInstructionas2(filename)
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h, w := calcHeightWidth(instructions)
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log.Printf("read %+v instructions", instructions)
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field := CreateField(h, w)
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log.Println("created field")
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// fmt.Println(field.String())
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fmt.Println(field.String())
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borderAmount := field.digByInstructions(instructions)
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// log.Println("created field", field.BorderCellCols)
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fmt.Println(field.String())
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// WriteToFile("borders.txt", field.String())
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// convert -size 3000x6000 xc:white -font "FreeMono" -pointsize 13 -fill black -draw @borders.txt borders.png
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log.Printf("starting dig inside for cols %d-%d and rows %d-%d ", field.MinCol, field.MaxCol, field.MinRow, field.MaxRow)
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insideAmount := field.digInsides()
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log.Printf("border is %d; inside is %d", borderAmount, insideAmount)
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@ -212,8 +213,13 @@ type Field struct {
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// Cells [][]*Cell
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Cells map[Coord]*Cell
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MinRow, MaxRow, MinCol, MaxCol int
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// TODO - make this map[int]map[int]any (for the set)
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BorderCellCols map[int][]int // known row -> col
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}
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func (f *Field)confirmCoord(c Coord) {
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// log.Printf("configming coord %+v", c)
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f.BorderCellCols[c.Row] = append(f.BorderCellCols[c.Row], c.Col)
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if c.Row - 3 < f.MinRow {
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f.MinRow = c.Row - 3
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}
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@ -232,6 +238,7 @@ func CreateField(height, width int) Field {
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return Field{
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Height: height, Width: width,
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Cells: make(map[Coord]*Cell),
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BorderCellCols: make(map[int][]int),
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}
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}
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@ -240,11 +247,11 @@ func (f *Field) digByInstructions(instructions []Instruction) (borderAmount int)
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f.Cells[runnerCoord] = &Cell{
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IsDug: true,
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}
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f.confirmCoord(runnerCoord)
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// f.confirmCoord(runnerCoord) // should be confirmed when the cycle is closed on last step
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// borderAmount += 1
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for _, instruction := range instructions {
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log.Printf("starting instruction %+v", instruction)
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fmt.Printf("starting instruction %+v", instruction)
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for i := 0; i < instruction.Steps; i++ {
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runnerCoord = runnerCoord.applyDirection(instruction.Direction)
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f.Cells[runnerCoord] = &Cell{
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@ -281,44 +288,86 @@ func (f *Field) String() string {
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s += "\""
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return s
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}
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func (f *Field) digInsides() (countInside int) {
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for row := f.MinRow; row < f.MaxRow; row++ {
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isInside := false
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seenUp, seenDown := false, false // for detecting L---7 walls
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for col := f.MinCol; col < f.MaxCol; col++ {
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rightCellIsDug := f.isCellDug(row, col+1)
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if f.isCellDug(row, col) {
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upCellIsDug := f.isCellDug(row-1, col)
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downCellIsDug := f.isCellDug(row+1, col)
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if !rightCellIsDug {
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if (upCellIsDug && seenDown) || (downCellIsDug && seenUp) {
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isInside = !isInside
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if row % 10000 == 0 {
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log.Printf("processed rows %d out of %d", row, f.MaxRow)
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}
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seenUp, seenDown = false, false
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thisRowBorderCols := f.BorderCellCols[row]
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slices.Sort(thisRowBorderCols)
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// log.Printf("cols for row %d are %+v", row, thisRowBorderCols)
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if len(thisRowBorderCols) == 0 {
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continue
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}
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} else {
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// not a dug out cell, maybe inside and needs to be dug out
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isInside := true
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prevCol := thisRowBorderCols[0]
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for _, col := range thisRowBorderCols[1:] {
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gap := (col - prevCol - 1)
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if gap == 0 {
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prevCol = col
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continue
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}
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// log.Printf("found gap in row %d. is inside %t. between col %d and %d of length %d",
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// row, isInside, col, prevCol, gap)
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if isInside {
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// f.Cells[Coord{col, row}] = &Cell{
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// ToBeDug: true,
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// }
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countInside += 1
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log.Printf("tick count inside for %d %d", row, col)
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// cellPtr.ToBeDug = true
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}
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if rightCellIsDug {
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seenUp = f.isCellDug(row-1, col+1)
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seenDown = f.isCellDug(row+1, col+1)
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for coll := prevCol+1; coll < col; coll++ {
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f.Cells[Coord{Col: coll, Row: row}] = &Cell{
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ToBeDug: true,
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}
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}
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countInside += gap
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}
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isInside = !isInside
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prevCol = col
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}
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}
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return
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}
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// func (f *Field) digInsides() (countInside int) {
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// for row := f.MinRow; row < f.MaxRow; row++ {
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// if row % 10000 == 0 {
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// log.Printf("processed rows %d out of %d", row, f.MaxRow)
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// }
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// isInside := false
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// seenUp, seenDown := false, false // for detecting L---7 walls
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// for col := f.MinCol; col < f.MaxCol; col++ {
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// // TODO next optimization - for each row, store indices of cols with border cells
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// // so that count of inside would be done by many at a time
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// rightCellIsDug := f.isCellDug(row, col+1)
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// if f.isCellDug(row, col) {
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// upCellIsDug := f.isCellDug(row-1, col)
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// downCellIsDug := f.isCellDug(row+1, col)
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// if !rightCellIsDug {
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// if (upCellIsDug && seenDown) || (downCellIsDug && seenUp) {
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// isInside = !isInside
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// }
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// seenUp, seenDown = false, false
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// }
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// } else {
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// // not a dug out cell, maybe inside and needs to be dug out
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// if isInside {
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// // f.Cells[Coord{col, row}] = &Cell{
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// // ToBeDug: true,
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// // }
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// countInside += 1
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// // log.Printf("tick count inside for %d %d", row, col)
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// // cellPtr.ToBeDug = true
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// }
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// if rightCellIsDug {
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// seenUp = f.isCellDug(row-1, col+1)
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// seenDown = f.isCellDug(row+1, col+1)
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// }
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// }
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// }
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// }
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// return
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// }
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func (f *Field) isCellDug(row, col int) bool {
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cell := f.Cells[Coord{col, row}]
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return cell != nil && cell.IsDug
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@ -0,0 +1,27 @@
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#+title: Notes
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* part 2 and i'm struggling.
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maybe i need to mark 'inside' cells while i dig?
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i don't know which is 'outside' from the getgo?
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if i mark 'all the rightside', will that help to calculate inside?
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* well, if we dont' have instruction with steps:1 i can just count points above and belove the line
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without more complicated things
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just count 'seenUp' and 'seenDown' if equal - then we changed side
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and - we shouldn't have 'step1' because all numbers are soooo big.
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ok. let's do that? with maps of cols.
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** CANCELLED add map[row]map[col]any
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** CANCELLED separate method to set it up after we have all of the BorderCellCols
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** CANCELLED during digInsides on each consecutive - check above and below and count
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when there's a jump - compare counts, to make decision on whether to switch 'isInside'
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** no. just because they are long doesn't mean they won't ever get one near another
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* another idea is to save | and corners, as if we're going from left to right
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this seems reasonable.
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** TODO i guess []SpecialSymbol which has Col and Symbol
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** TODO then different logic on border building.
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if U \ D - on all but last add '|'
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on last - calc with the next turn, what should be saved 'as if traversing from the left'
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for L \ R - on last - calc what the turn was
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