package day17 import ( "container/heap" ) // An Item is something we manage in a priority queue. type Item struct { value PathSegmentEnd // The value of the item; arbitrary. // The index is needed by update and is maintained by the heap.Interface methods. index int // The index of the item in the heap. } // A PriorityQueue implements heap.Interface and holds Items. type PriorityQueue []*Item func (pq PriorityQueue) Len() int { return len(pq) } func (pq PriorityQueue) Less(i, j int) bool { // We want Pop to give us the lowest, so i modify snippet return pq[i].value.score < pq[j].value.score } func (pq PriorityQueue) Swap(i, j int) { pq[i], pq[j] = pq[j], pq[i] pq[i].index = i pq[j].index = j } func (pq *PriorityQueue) Push(x any) { n := len(*pq) item := x.(*Item) item.index = n *pq = append(*pq, item) } func (pq *PriorityQueue) Pop() any { old := *pq n := len(old) item := old[n-1] old[n-1] = nil // avoid memory leak item.index = -1 // for safety *pq = old[0 : n-1] return item } // update modifies the priority and value of an Item in the queue. func (pq *PriorityQueue) update(item *Item, value PathSegmentEnd) { item.value = value heap.Fix(pq, item.index) }