340 lines
7.4 KiB
Go
340 lines
7.4 KiB
Go
package day18
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import (
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"fmt"
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"log"
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"os"
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"slices"
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"strconv"
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"strings"
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)
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func Run() int {
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log.Println("hello day 18")
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log.Println("problem of lagoon bgins")
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filename := "day18/example"
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instructions := ReadInstructionas(filename)
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h, w := calcHeightWidth(instructions)
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log.Printf("read %+v instructions", instructions)
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field := CreateField(h, w)
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log.Println("created field")
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// fmt.Println(field.String())
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borderAmount := field.digByInstructions(instructions)
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fmt.Println(field.String())
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// WriteToFile("borders.txt", field.String())
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// convert -size 3000x6000 xc:white -font "FreeMono" -pointsize 13 -fill black -draw @borders.txt borders.png
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insideAmount := field.digInsides()
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log.Printf("border is %d; inside is %d", borderAmount, insideAmount)
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fmt.Println(field.String())
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// fmt.Println(field.Height, field.Width)
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// WriteToFile("fulldug.txt", field.String())
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// convert -size 3000x6000 xc:white -font "FreeMono" -pointsize 13 -fill black -draw @fulldug.txt fulldug.png
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// field.countDugOut()
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return borderAmount + insideAmount
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}
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// determine size of field. max(sum(up), sum(down)) for height,
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// same for left and right,
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// translate (0,0) into center of the field
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//
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// have cells, with coord. and i guess four sides, with color.
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// i guess have directions, map[direction]color
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// and have 'opposite' on directoin.
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// for each direction apply it to cell coord, get cell, get opposite directoin and color it
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//
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// then have method on field and cell that excavates cell and colors all neighbors
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//
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// last part is filling in isides, should be ok with horizontal scans from left by even crossings
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type Direction int
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const (
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Upward Direction = iota
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Downward
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Leftward
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Rightward
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)
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func (d Direction) opposite() Direction {
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switch d {
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case Upward:
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return Downward
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case Downward:
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return Upward
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case Leftward:
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return Rightward
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case Rightward:
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return Leftward
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}
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panic("unaccounted direction")
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}
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var DirectionNames []string = []string{"U", "D", "L", "R"}
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func (d Direction) String() string {
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return DirectionNames[d]
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}
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func DirectionFromString(s string) Direction {
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index := slices.Index(DirectionNames, s)
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if index == -1 {
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panic(fmt.Sprint("bad direction", s))
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}
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return Direction(index)
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}
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type Instruction struct {
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Direction Direction
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Steps int
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Color string
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}
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func ReadInstructionas(filename string) (result []Instruction) {
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bytes, err := os.ReadFile(filename)
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if err != nil {
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panic(fmt.Sprint("error reading file: ", filename))
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}
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text := strings.TrimSpace(string(bytes))
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for _, line := range strings.Split(text, "\n") {
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result = append(result, ReadInstruction(line))
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}
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return
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}
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func ReadInstruction(line string) Instruction {
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fields := strings.Fields(line)
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direction := DirectionFromString(fields[0])
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steps, err := strconv.Atoi(fields[1])
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if err != nil {
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panic(fmt.Sprint("bad steps in line: ", line))
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}
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color := fields[2][1 : len(fields[2])-1]
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return Instruction{Direction: direction, Steps: steps, Color: color}
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}
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func ReadInstructionas2(filename string) (result []Instruction) {
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bytes, err := os.ReadFile(filename)
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if err != nil {
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panic(fmt.Sprint("error reading file: ", filename))
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}
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text := strings.TrimSpace(string(bytes))
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for _, line := range strings.Split(text, "\n") {
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result = append(result, ReadInstruction2(line))
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}
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return
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}
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func ReadInstruction2(line string) Instruction {
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fields := strings.Fields(line)
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hexDist := fields[2][2 : len(fields[2])-2]
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hexDirection := fields[2][len(fields[2])-2 : len(fields[2])-1]
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var direction Direction
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switch hexDirection {
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case "0":
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direction = Rightward
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case "1":
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direction = Downward
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case "2":
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direction = Leftward
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case "3":
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direction = Upward
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}
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dist, err := strconv.ParseUint(hexDist, 16, 64)
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if err != nil {
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panic(err)
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}
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return Instruction{
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Steps: int(dist),
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Direction: direction,
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}
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}
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func calcHeightWidth(instructions []Instruction) (height, width int) {
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movements := make(map[Direction]int)
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for _, instr := range instructions {
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movements[instr.Direction] += instr.Steps
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}
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if movements[Downward] > movements[Upward] {
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height = 2 * movements[Downward]
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} else {
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height = 2 * movements[Upward]
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}
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if movements[Leftward] > movements[Rightward] {
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width = 2 * movements[Leftward]
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} else {
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width = 2 * movements[Rightward]
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}
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height += 10
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width += 10
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return
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}
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type Coord struct {
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Col, Row int
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}
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func (c Coord) applyDirection(d Direction) Coord {
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switch d {
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case Upward:
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c.Row -= 1
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case Downward:
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c.Row += 1
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case Leftward:
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c.Col -= 1
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case Rightward:
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c.Col += 1
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}
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return c
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}
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type Cell struct {
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IsDug bool
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ToBeDug bool
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Coord Coord
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}
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type Field struct {
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Height, Width int
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// Cells [][]*Cell
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Cells map[Coord]*Cell
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MinRow, MaxRow, MinCol, MaxCol int
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}
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func (f *Field)confirmCoord(c Coord) {
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if c.Row - 3 < f.MinRow {
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f.MinRow = c.Row - 3
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}
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if c.Row + 3 > f.MaxRow {
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f.MaxRow = c.Row + 3
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}
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if c.Col - 3 < f.MinCol {
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f.MinCol = c.Col - 3
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}
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if c.Col + 3 > f.MaxCol {
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f.MaxCol = c.Col + 3
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}
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}
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func CreateField(height, width int) Field {
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return Field{
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Height: height, Width: width,
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Cells: make(map[Coord]*Cell),
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}
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}
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func (f *Field) digByInstructions(instructions []Instruction) (borderAmount int) {
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runnerCoord := Coord{Col: 0, Row: 0}
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f.Cells[runnerCoord] = &Cell{
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IsDug: true,
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}
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f.confirmCoord(runnerCoord)
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// borderAmount += 1
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for _, instruction := range instructions {
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log.Printf("starting instruction %+v", instruction)
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for i := 0; i < instruction.Steps; i++ {
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runnerCoord = runnerCoord.applyDirection(instruction.Direction)
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f.Cells[runnerCoord] = &Cell{
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IsDug: true,
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}
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f.confirmCoord(runnerCoord)
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borderAmount += 1
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}
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}
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return
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}
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func (f *Field) String() string {
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s := "text 15,15 \""
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for row := f.MinRow; row <= f.MaxRow; row++ {
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rowChars := make([]rune, f.MaxCol - f.MinCol + 1)
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for col := f.MinCol; col <= f.MaxCol; col++ {
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cell := f.Cells[Coord{col, row}]
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if cell != nil && cell.ToBeDug {
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rowChars[col - f.MinCol] = '@'
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continue
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}
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if f.isCellDug(row, col) {
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rowChars[col - f.MinCol] = '#'
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} else {
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rowChars[col - f.MinCol] = '.'
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}
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}
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s += string(rowChars)
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s += "\n"
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}
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s += "\""
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return s
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}
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func (f *Field) digInsides() (countInside int) {
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for row := f.MinRow; row < f.MaxRow; row++ {
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isInside := false
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seenUp, seenDown := false, false // for detecting L---7 walls
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for col := f.MinCol; col < f.MaxCol; col++ {
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rightCellIsDug := f.isCellDug(row, col+1)
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if f.isCellDug(row, col) {
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upCellIsDug := f.isCellDug(row-1, col)
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downCellIsDug := f.isCellDug(row+1, col)
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if !rightCellIsDug {
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if (upCellIsDug && seenDown) || (downCellIsDug && seenUp) {
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isInside = !isInside
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}
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seenUp, seenDown = false, false
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}
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} else {
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// not a dug out cell, maybe inside and needs to be dug out
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if isInside {
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// f.Cells[Coord{col, row}] = &Cell{
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// ToBeDug: true,
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// }
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countInside += 1
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log.Printf("tick count inside for %d %d", row, col)
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// cellPtr.ToBeDug = true
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}
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if rightCellIsDug {
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seenUp = f.isCellDug(row-1, col+1)
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seenDown = f.isCellDug(row+1, col+1)
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}
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}
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}
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}
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return
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}
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func (f *Field) isCellDug(row, col int) bool {
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cell := f.Cells[Coord{col, row}]
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return cell != nil && cell.IsDug
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}
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func WriteToFile(filename string, content string) {
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fileBorder, err := os.Create(filename)
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if err != nil {
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panic(err)
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}
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defer func() {
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if err := fileBorder.Close(); err != nil {
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panic(err)
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}
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}()
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fileBorder.WriteString(content)
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}
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