241 lines
6.1 KiB
Go
241 lines
6.1 KiB
Go
package day20
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import (
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"fmt"
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"log"
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"os"
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"strings"
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)
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func Run() int {
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// fmt.Println("hello from dya 20")
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filename := "day20/input"
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// modules := ReadModules(filename)
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// InitStuffs(modules)
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// log.Print("got modules:\n", modules)
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// var low, high int
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// low, high = Count10000ButtonPresses(modules)
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// log.Printf("got low %d and high %d\n", low, high)
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CheckSubgraphsStuff(filename)
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var result int
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// result = CalcCommonStep()
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return result
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}
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func CheckSubgraphsStuff(filename string) {
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// loopStarts := allModules["broadcast"].Outputs()
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// loop start and loop sink
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loopItems := map[string]string {
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"sr": "xn",
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"ch": "xf",
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"hd": "qn",
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"bx": "zl",
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}
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for start, end := range loopItems {
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allModules := ReadModules(filename)
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InitStuffs(allModules)
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log.Printf(">>> searching for loop of %s", start)
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themap := make(map[string]any)
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loopModules := TransitiveOutputs(start, allModules, themap)
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// i think my bug is not to reset state of `allModules`
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_, _, requestedPulses := FindSubGraphLoopLength(loopModules, allModules, end)
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FilterMonitoredPulses(requestedPulses)
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log.Printf("the pulses: +%v", requestedPulses)
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}
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// yeah. and now all cycles start from 1 (first button press)
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// and then they emit the [high low] on last step of their cycle
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// so just LCM of these all
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}
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func Count10000ButtonPresses(modules map[string]Module) (lowSignalsCount, highSignalsCount int) {
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count := 1000
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type counts struct {
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low, high int
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step int
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}
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countsAfterState := make(map[string]counts)
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// after each button press check if reached already known state - cycle is present.
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// then calculate amount of signals before the loop - how much was on that previous state.
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// then diff - how much added after the loop
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// for now let's just print the info on loop
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for i := 0; i < count; i++ {
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if i % 10000 == 0 {
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log.Println("done button presses: ", i)
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}
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stepLow, stepHigh := PropagateButtonPress(modules, i)
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lowSignalsCount += stepLow
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highSignalsCount += stepHigh
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// log.Printf("after step %d low is %d and high is %d", i, lowSignalsCount, highSignalsCount)
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state := ModulesState(modules)
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prevCounts, found := countsAfterState[state]
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if found {
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loopLen := i - prevCounts.step
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log.Printf(">>> found loop. from step %d to step %d. of len %d",
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prevCounts.step, i, loopLen)
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multiplication := count / loopLen
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lowCountInCycle := lowSignalsCount - prevCounts.low
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highCountInCycle := highSignalsCount - prevCounts.high
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lowSignalsCount = lowCountInCycle * multiplication
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highSignalsCount = highCountInCycle * multiplication
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return
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}
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countsAfterState[state] = counts{stepLow, stepHigh, i}
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}
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return
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}
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func PropagateButtonPress(modules map[string]Module, i int) (lowSignalsCount, highSignalsCount int) {
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signals := []Signal{{From: "button", To: "broadcast", PulseType: LowPulse}}
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lowSignalsCount += 1
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for len(signals) > 0 {
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curSignal := signals[0]
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signals = signals[1:]
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// log.Printf("%s -%s-> %s", curSignal.From, curSignal.PulseType, curSignal.To)
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receivingModule, found := modules[curSignal.To]
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if !found {
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// log.Print(fmt.Sprintf("signal %+v can't find it's recepient\n", curSignal))
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if curSignal.To == "rx" && curSignal.PulseType == LowPulse {
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panic(fmt.Sprintf("getting low signal to rx, on step %d", i))
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}
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continue
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}
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newSignals := receivingModule.Receive(curSignal)
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// all newSignals will have same type
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newSignalsAmount := len(newSignals)
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if newSignalsAmount > 0 {
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signals = append(signals, newSignals...)
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someNewSignal := newSignals[0]
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if someNewSignal.PulseType == HighPulse {
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highSignalsCount += newSignalsAmount
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} else {
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lowSignalsCount += newSignalsAmount
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}
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}
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}
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return
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}
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func PropagateButtonPressWithMonitor(modules map[string]Module, i int, monitorAllOutputsOf string) []PulseType {
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result := make([]PulseType, 0)
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signals := []Signal{{From: "button", To: "broadcast", PulseType: LowPulse}}
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for len(signals) > 0 {
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curSignal := signals[0]
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signals = signals[1:]
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if curSignal.From == monitorAllOutputsOf {
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result = append(result, curSignal.PulseType)
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}
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// log.Printf("%s -%s-> %s", curSignal.From, curSignal.PulseType, curSignal.To)
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receivingModule, found := modules[curSignal.To]
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if !found {
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// log.Print(fmt.Sprintf("signal %+v can't find it's recepient\n", curSignal))
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if curSignal.To == "rx" && curSignal.PulseType == LowPulse {
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panic(fmt.Sprintf("getting low signal to rx, on step %d", i))
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}
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continue
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}
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newSignals := receivingModule.Receive(curSignal)
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// all newSignals will have same type
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newSignalsAmount := len(newSignals)
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if newSignalsAmount > 0 {
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signals = append(signals, newSignals...)
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}
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}
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return result
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}
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// process sends single `low pulse` directly to "broadcast"
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func ReadModules(filename string) map[string]Module {
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result := make(map[string]Module)
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bytes, err := os.ReadFile(filename)
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if err != nil {
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panic(fmt.Sprint("error reading file: ", filename))
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}
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text := strings.TrimSpace(string(bytes))
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for _, line := range strings.Split(text, "\n") {
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switch {
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case IsLineBroadcast(line):
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parsed := ParseBroadcast(line)
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result["broadcast"] = &parsed
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case IsLineFlipFlop(line):
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parsed := ParseFlipFlop(line)
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result[parsed.Name] = &parsed
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case IsLineConjunction(line):
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parsed := ParseConjunction(line)
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result[parsed.Name] = &parsed
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}
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// log.Println(line)
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}
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buttonModule := Button{}
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result["button"] = &buttonModule
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outputModule := Output{}
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result["output"] = &outputModule
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return result
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}
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func InitStuffs(allModules map[string]Module) {
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for _, module := range allModules {
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if conjunction, ok := module.(*Conjunction); ok {
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conjunction.RegisterInputs(allModules)
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}
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}
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}
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func ModulesState(modules map[string]Module) string {
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// relying on printing of map values to be ordered by key
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// https://stackoverflow.com/a/54524991/2788805
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states := make(map[string]string)
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for name, module := range modules {
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states[name] = module.StateSnapshot()
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}
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return fmt.Sprint(states)
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}
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func AllMermaidFlowChard(allModules map[string]Module) (result string) {
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result = "flowchart TD\n"
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for _, module := range allModules {
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result += module.MermaidFlow()
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}
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return
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}
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