Advent-of-Code/day22-scratch.lisp

230 lines
6.9 KiB
Common Lisp

;; https://adventofcode.com/2022/day/22
(in-package :day-22)
;; monkey map. so, i'd want to store the map.
;; and have functions that return "neighbors" maybe as alist?
;; neighbor is the right place to calculate wrapping around empty space
;; on top of neighbors get walkable directions
;; how to best represent coord?
;; next - moving
;; looking at the map of input. maybe somehow precompute where to jump on the map?
;; nah.
;; so, let's get map. with chars space, dot, hash
;; have line of spaces at the start, end, left and right?
;; that would shift coords by +1
;; and i'd also like what? i'd also like to store the path?
;; when exiting save that last orientation at the point?
;; and only treat space and hast as special, dot and arrows as walkable
;; or i could print "every snapshot" with setting and removing the walkout
;; i could split the input into files, that would simplify things
;; let's read the map into array?
(setq *ugh*
(let* ((lines (uiop:read-file-lines "day22-test-map.txt"))
(rows (length lines))
(cols (apply #'max (mapcar #'length lines)))
(arr (make-array (list (+ 2 rows) (+ 2 cols)) ; adding for padding row of empty space
:initial-element #\ )))
(loop for row from 0 below rows
for line = (coerce (nth row lines) 'array)
do (loop for col from 0 below cols
for char = (if (array-in-bounds-p line col) (aref line col) #\ )
do (setf (aref arr (1+ row) (1+ col)) char)))
arr))
(setq *test-arr-out-bounds* (make-array '(2 2) :initial-element #\. :adjustable t))
(print-map *ugh*)
;; yep, this is what i want
(print-map (read-map-to-array "day22-map.txt"))
(setq *ugh* (read-map-to-array "day22-test-map.txt"))
;; seems to work.
;; what are next steps?
;;
;; for some coords get neighboring to four sides
;; this should just return coords even with wrapping
;; let's first do function that returns coord or wrapped coord if value is space?
(alexandria:assoc-value *movements* 'left)
;; so from coord as list to updated coord
(move-coord-one-step '(1 1) 'right)
;; next should check the value of the moved. and if it's space -
;; calculate wrap
;; would also take the map array
;; if we're out of bounds, just skip this movement. shouldn't happen in my data
(opposite-movement 'left)
(opposite-movement 'right)
(opposite-movement 'down)
(opposite-movement 'up)
(apply #'aref *ugh* '(1 12))
;; now i need to check that. hm.
*ugh*
(print-map *ugh*)
'(4 1) ; begining of part
(move-with-possible-wrap '(5 1) 'left *ugh*)
(aref *ugh* 5 0)
(let ((coord '(5 1))
(map *ugh*)
(direction 'left))
(do
((mov-coord coord
(move-coord-one-step mov-coord (opposite-movement direction))))
((equal #\ (apply #'aref map mov-coord)) (move-coord-one-step mov-coord direction))))
;; now? um
(move-with-possible-wrap '(5 2) 'up *ugh*) ; now that seems ok
;; next is from 'move-with-possible-wrap
;; i guess i'd alreay want to display?
;; set X on that coord?
(display-coord '(5 2) *ugh*)
(display-coord (move-with-possible-wrap '(5 2) 'up *ugh*) *ugh*)
;; yeah, kind of ok.
;; what next? simulate movement?
(move 4 'right '(1 1) *ugh*)
(display-coord '(6 1) *ugh*)
(display-coord (move 4 'right '(6 1) *ugh*) *ugh*)
(display-coord '(6 8) *ugh*)
(display-coord (move-with-possible-wrap '(6 8) 'left *ugh*) *ugh*)
(display-coord (move 1 'left '(6 8) *ugh*) *ugh*)
(display-coord (move 2 'left '(6 8) *ugh*) *ugh*)
(display-coord (move 3 'left '(6 8) *ugh*) *ugh*)
(display-coord '(6 8) *ugh*)
(display-coord (move-with-possible-wrap '(6 8) 'right *ugh*) *ugh*)
(display-coord (move 1 'right '(6 8) *ugh*) *ugh*)
(display-coord (move 2 'right '(6 8) *ugh*) *ugh*)
(display-coord (move 3 'right '(6 8) *ugh*) *ugh*)
(display-coord '(6 2) *ugh*)
(display-coord (move-with-possible-wrap '(6 2) 'left *ugh*) *ugh*)
(display-coord (move 1 'left '(6 2) *ugh*) *ugh*)
(display-coord (move 2 'left '(6 2) *ugh*) *ugh*)
(display-coord (move 3 'left '(6 2) *ugh*) *ugh*)
(display-coord (move 4 'left '(6 2) *ugh*) *ugh*)
(display-coord (move 5 'left '(6 2) *ugh*) *ugh*)
(display-coord (move 6 'left '(6 2) *ugh*) *ugh*)
;; ok, i guess
;;
;; and now code the walk?
(defparameter *test-path* "10R5L5R10L4R5L5")
(ppcre:split "(L|R|U|D])" *test-path* :with-registers-p t )
;; somewhat of what i want, but also lrud into words
(mapcar #'parse-integer-or-symbol
(ppcre:split "(L|R)" *test-path* :with-registers-p t ))
;; initial number is "forward" from initial direction
;; oh, so the path is with turns Right turn or Left turn.
;; with initial Right
;; so, now i'd want a fuction that transformes direction
;; i guess i could what? make cyclic list? not quite i guess
(alexandria:circular-list 'up 'right 'down 'left)
(position 'up (alexandria:circular-list 'up 'right 'down 'left))
(nth (mod -1 4) (alexandria:circular-list 'up 'right 'down 'left))
;; yeah i guess
(new-direction 'UP 'L)
(new-direction 'LEFT 'L)
(new-direction 'down 'L)
(new-direction 'right 'L)
(new-direction 'UP 'R)
(new-direction 'LEFT 'R)
(new-direction 'down 'R)
(new-direction 'right 'R)
;; yay. that's kind of ok
;; now. ugh
;; yup, let's add that in code...
(append (read-path "day22-test-path.txt") (list 'L))
(read-path "day22-path.txt")
;; the path is "go N to your direction"
;; then L or R to change direction
;; so, now the main loop?
;; i guess i could add one more R or L to the end
;; and treat path as (n turn-direction)
;; oh, but the final direction is part of the answer
;; OK, LET'S add L to the end
(let ((padded-path (append (read-path "day22-test-path.txt") (list 'L)))
(direction 'right)
(coords '(1 1)) ; to be calculated
(map *ugh*)
)
(loop
for (n turn-direction) on padded-path by #'cddr
do (progn
(setq coords (move n direction coords map))
(setq direction (new-direction direction turn-direction)))
finally (return (list coords direction))))
;; hoho. the task requires indices starting from 1, cool
;; and i did 1 too many left turns, so let's turn right
;; UP to right, is RIGHT
;; and 0 for right, cool
;; yay! now let's clean it up.
;; one more thing. determining top leftmost point.
(get-topmost-left-coords *ugh*)
(print-map *ugh*)
(apply #'calc-password (walk-path "day22-test-path.txt" "day22-test-map.txt"))
(apply #'calc-password (walk-path "day22-path.txt" "day22-map.txt"))
;; 11464
;; and one gold star.
;;; and PART 2.
;; then neighbors is different
;; especially the wrap thing.
;; how'd i calc that? for the map? ugh
;; so, it's 6 parts. huh. ugh
;; oh, they're oblong, but they are all 4 by 4
;; XX
;; X
;; XX
;; X
;; outline of my input
;; how do i get freaking folding?
;; ugh.
;; maybe go for the next? um.
;; yeah. i'm giving up for now. let's go to rest for the new years. 19:33 of Dec 31st
;; fare well Common Lisp, I'll return to use in Q2 or Q3