cl-patterns-study/2022-09-01-more-percussions...

318 lines
11 KiB
Common Lisp

;;; copy from previous day
(in-package #:cl-collider)
(defsynth bdrum ((amp 0.5) (out 0) )
(out.ar out (* amp (sin-osc.ar (line.ar 120 60 1) 0 (env-gen.ar (env (list 0 1 0) (list 0.005 0.5)) :act :free)))))
;; (synth :bdrum :amp 1)
(in-package #:cl-collider)
(defsynth snare ((amp 0.5) (out 0))
(out.ar out (* amp (white-noise.ar (env-gen.ar (env (list 0 1 0.3 0) (list 0.005 0.01 0.5)) :act :free)))))
;; (synth :snare)
(in-package #:cl-collider)
(defsynth hihat ((amp 0.5) (out 0))
(out.ar out (* amp (hpf.ar (white-noise.ar 1) 10000) (env-gen.ar (env (list 0 1 0) (list 0.005 0.5)) :act :free))))
;; hihat = HPF.ar(WhiteNoise.ar(1), 10000) * Decay2.ar(tempo, 0.005, 0.5);
;; (synth :hihat)
;;; whoa, now I can try to combine these in a pattern!
;; let's just copy another pattern with my instruments maybe?
(in-package #:cl-patterns)
(pb :foo ;; define a new pattern named :foo
:instrument :bdrum ;; use the :kik synth we defined above
:play-quant 4 ;; make sure the pattern will only start on a beat that is divisible by 4, to stay in sync
:dur 2 ;; give each event a duration of 1 beat
:pfin 2 ;; limit the length of the pattern to 4 events (the default is infinite events)
)
;; (play :foo)
;; (end :foo)
(pb :fee ;; define a new pattern named :foo
:instrument :hihat ;; use the :kik synth we defined above
:play-quant 4 ;; make sure the pattern will only start on a beat that is divisible by 4, to stay in sync
:dur 1 ;; give each event a duration of 1 beat
:pfin 1 ;; limit the length of the pattern to 4 events (the default is infinite events)
)
;; (play :fee)
;; (end :fee)
(pb :fum ;; define a new pattern named :foo
:instrument :snare ;; use the :kik synth we defined above
:play-quant 4 ;; make sure the pattern will only start on a beat that is divisible by 4, to stay in sync
:dur 0.5 ;; give each event a duration of 1 beat
:pfin 8 ;; limit the length of the pattern to 4 events (the default is infinite events)
:amp 0.1
)
;; (play :fum)
;; (end :fum)
(pdef :all-parallel (ppar (list (pdef :foo) (pdef :fee) (pdef :fum))))
;; (play :all-parallel)
;; (end :all-parallel)
;;; new day.
;; let's think more about it.
;; my guess is that things don't align properly
;; another new thing, I guess here drum is every 2nd beat, hihat every beat and snare double beats
;; let's try another beat by drum?
;; tuum, tu-tu-tum, tum-tum-tum
(in-package #:cl-patterns)
;; 2 tacts of 4 beats each
(pb :more-drum ;; define a new pattern named :more-drum
:instrument :bdrum ;; use the :kik synth we defined above
;; :play-quant 4 ;; make sure the pattern will only start on a beat that is divisible by 4, to stay in sync
:dur (pseq '(2.5 0.5 1 1 1 1 1) 1)
)
;; (play :more-drum)
;; (end :more-drum)
;; (stop :more-drum)
;;
;; what I need is seq as duration?
;;
;; ok. what kind of plates I need?
;; maybe quick 6 pause 2, repeat
(pb :hihat-aligned-with-long-notes-to-4
:instrument :hihat
:play-quant 4 ; that helps to start this rhythm not on current beat, but on some beat in future
; to sync with others, ok.
; but only works for startup? not for aligning after end of 1 cycle?
:dur (pseq '(1 0.5 0.5 2) 1)
:amp (pseq '(1 0.5 0.5 0.5) 1)
;; how to make pause for 2?
)
;; (play :hihat-aligned-with-long-notes-to-4)
;; (end :hihat-aligned-with-long-notes-to-4)
;; so, I'd like a pause in the beginning?
;; like 2 beat pause in the beginning, start with 3rd beat?
;; would aligning work for that?
;;
;; i don't think so.
;;
;; then let's try to read more articles on patterns (in SC)?
;; maybe there will something about pauses
;;
;; or, let's finish this with long hihat in beginning
;; maybe 1 drum per beat will help me understand :play-quant better?
;; i tried setting it to 16 for hihat and it still repeated itself without stop
;; while I expected it to play once every two 4 tacts
(pb :metered-beat
:instrument :bdrum
:dur 1
:play-quant 4 ; skip first two beats?
:amp (pseq '(1 0.5 0.5 0.5) 1))
;; (play :metered-beat)
;; (stop :metered-beat)
;; I could try adding accents?
(pb :single-hihat
:instrument :hihat
:dur (pseq '(1) 1)
:play-quant 4)
;; (play :single-hihat)
;; (end :single-hihat)
;; (stop :single-hihat)
;; so, it still repeats? hmmmmmm
;; ok, I have no idea how to alighn things with pauses
;;
;; let's go on and read http://doc.sccode.org/Tutorials/Streams-Patterns-Events3.html
;; so Pseq would have offset? would that be used for pauses in between?
;; and "pauses during pattern" could be simulated with "longer beats", even though how do I separate that from long-notes?
;; well, from
;; pb :hihat-aligned-with-long-notes-to-4
;; pb :single-hihat
;; it seems that :play-quant helps to start-up new pattern on particular beat, for example 4th
;; (starting from 0 that's start of a new tact in 4/4 meter)
;; but doesn't help if pattern is less than 4 beats to align each repetition with start of new tact
;; (midinote-freq) ; this is for writing melodies
;;; so, some synths from article http://doc.sccode.org/Tutorials/Streams-Patterns-Events3.html
;; (
;; SynthDef( \help_SPE3_Mridangam, { |out, t_amp|
;; var sound;
;; sound = Resonz.ar(
;; WhiteNoise.ar(70) * Decay2.kr( t_amp, 0.002, 0.1 ),
;; 60.midicps,
;; 0.02,
;; 4
;; ).distort * 0.4;
;; Out.ar(out, sound);
;; DetectSilence.ar(sound, doneAction: Done.freeSelf);
;; }).add;
;; (in-package #:cl-collider)
;; (defsynth help_spe3_mridangam ((amp 0.5) (out 0))
;; (let* ((sound '())))
;; (out.ar out (* amp (sin-osc.ar (line.ar 120 60 1) 0 (env-gen.ar (env (list 0 1 0) (list 0.005 0.5)) :act :free)))))
;; ;; (synth ::bdrum)
;; ;; (stop)
;;
;; well, it seems that these generators are not present in the cl library, that's ok
;;
;; should I try doing pauses by setting amptitude to 0?
(pb :single-hihat
:instrument :hihat
:dur (pseq '(1) )
:amp (pseq '(0.5 0 0 0) 1)
:play-quant 4)
;; (play :single-hihat)
;; (end :single-hihat)
;; (stop :single-hihat)
;;; cool, i like that.
;; so initial thing - metered beat and attempt at hiheads with pauses
(pdef :metered-and-first-hihead
(ppar (list (pdef :metered-beat) (pdef :hihat-aligned-with-long-notes-to-4))))
;; (play :metered-and-first-hihead)
;; (end :metered-and-first-hihead)
;;; trying quick 3-hihead, aligned with pauses
(pb :hihead-3-quick-with-pauses-to-tact
:instrument :hihat
:play-quant 4 ; that helps to start this rhythm not on current beat, but on some beat in future
; to sync with others, ok.
; but only works for startup? not for aligning after end of 1 cycle?
:dur (pseq '(1 0.5 0.5 0.5 1.5) 1)
:amp (pseq '(0 0.5 0.5 0.5 0) 1)
;; how to make pause for 2?
)
;; (play :hihead-3-quick-with-pauses-to-tact)
;; (end :hihead-3-quick-with-pauses-to-tact)
(pdef :metered-and-three-quick
(ppar (list (pdef :metered-beat) (pdef :hihead-3-quick-with-pauses-to-tact))))
;; (play :metered-and-three-quick)
;; (end :metered-and-three-quick)
(pb :pause-tact
:instrument :hihat ; without instrument - :amp doesn't do anything
:dur (pseq '(4) 1) ; just having 4 - repeats endlessly
:amp 0)
;; (play :pause-tact)
;; (end :pause-tact)
;; (stop :pause-tact)
;;; now let's add a pause tact
(pdef :hihead-3-quick-and-pause
(pseq (list
(pdef :hihead-3-quick-with-pauses-to-tact)
(pdef :pause-tact)) 1))
;; (play :hihead-3-quick-and-pause)
;; (end :hihead-3-quick-and-pause)
;; (stop :hihead-3-quick-and-pause)
;;; well, that works somewhat.
;; let's add this to my "more complicated drum line"
(pdef :more-complicated-drum-and-three-quick-hiheads
(ppar (list (pdef :more-drum) (pdef :hihead-3-quick-and-pause))))
;; (play :more-complicated-drum-and-three-quick-hiheads)
;; (end :more-complicated-drum-and-three-quick-hiheads)
;;
;;; yay, I guess!
;;; let's play all three in order?
(pdef :all-from-today-in-order
(pseq (list
(pseq (list (pdef :metered-and-first-hihead)) 4)
(pseq (list (pdef :all-parallel)) 3)
(pseq (list (pdef :more-complicated-drum-and-three-quick-hiheads)) 4)
(pseq (list (pdef :all-parallel)) 3)) 1))
;; (play :all-from-today-in-order)
;; (end :all-from-today-in-order)
;; (stop :all-from-today-in-order)
;;; now let's try again to write this down with a more advised function
;; (in-package #:cl-collider)
;; (in-package #:cl-patterns)
;; (render (pdef :metered-and-three-quick) "/tmp/attempt-1.wav" :dur 4)
;; let's copy the error
;; There is no applicable method for the generic function
;; #<STANDARD-GENERIC-FUNCTION CL-PATTERNS::BACKEND-INSTRUMENT-CONTROLS (1)>
;; when called with arguments
;; (:BDRUM (EVENT :INSTRUMENT :BDRUM :DUR 2.5 :DELTA 0)).
;; [Condition of type SB-PCL::NO-APPLICABLE-METHOD-ERROR]
;;
;; with other pattern:
;; There is no applicable method for the generic function
;; #<STANDARD-GENERIC-FUNCTION CL-PATTERNS::BACKEND-INSTRUMENT-CONTROLS (1)>
;; when called with arguments
;; (:BDRUM
;; (EVENT :INSTRUMENT :BDRUM :DUR 1 :PLAY-QUANT (4) :AMP 1 :DELTA 0)).
;; [Condition of type SB-PCL::NO-APPLICABLE-METHOD-ERROR]
;;; so let's write them with previous writing method?
;; and save a link to it?
;;; oh, but there's "non-real time rendering" in cl-collider
;; let's try that? I don't see how to connect it with the patterns
;;
;; so https://github.com/byulparan/cl-collider#record-audio-output it is
;;; write a single channel to disk
;; we can write to buffer number out_buf_num by reading in from the 0 bus
(in-package #:cl-collider)
(defsynth disk_writer ((out_buf_num 99))
(disk-out.ar out_buf_num (in.ar 0)))
(setf mybuffer (buffer-alloc (expt 2 17)))
mybuffer
;; start a disk_writer synth
(setf writer_0 (synth 'disk_writer))
;; make it output to buffer you allocated
(ctrl writer_0 :out_buf_num (bufnum mybuffer))
;; continuously write the buffer contents to a file
(buffer-write mybuffer "/tmp/all-from-today-in-order.aiff" :leave-open-p t)
(in-package #:cl-patterns)
;; now play whatever sounds you like
(play :all-parallel)
(end :all-parallel)
(play :metered-and-first-hihead)
(end :metered-and-first-hihead)
(play :more-complicated-drum-and-three-quick-hiheads)
(end :more-complicated-drum-and-three-quick-hiheads)
(play :all-from-today-in-order)
(end :all-from-today-in-order)
;; e.g.
(proxy :blah (sin-osc.ar 440))
(free :blah)
;; then when you are done
(in-package #:cl-collider)
;; stop the disk_writer synth
(free writer_0)
;; close and free the buffer
(buffer-close mybuffer)
(buffer-free mybuffer)
;; then you can play what you recorded with a utility like mpv:
;; mpv /tmp/foo.aiff