circe codec derivation to models

This commit is contained in:
efim 2023-04-23 15:00:00 +04:00
parent c6bfdacd1d
commit df35f09b71
7 changed files with 148 additions and 48 deletions

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@ -4,7 +4,8 @@ import cats.effect._
import cats.syntax.all._
import org.http4s._, org.http4s.dsl.io._, org.http4s.implicits._
import org.http4s.websocket.WebSocketFrame
import io.circe.generic.auto._
// import io.circe.generic.auto._
import io.circe.syntax._
import org.http4s.circe.CirceEntityDecoder._
import scala.concurrent.duration._
import org.http4s.server.websocket.WebSocketBuilder
@ -23,9 +24,14 @@ object MyHttpService {
AuthedRoutes.of {
case GET -> Root / subscribe as (playerId, roomId) => {
val send: Stream[IO, WebSocketFrame] =
{
val a = Stream
.emits(TestModels.testChangesList)
.covary[IO].metered(5.second).map(state => WebSocketFrame.Text(state.asJson.noSpaces))
Stream
.awakeEvery[IO](1.seconds)
.map(_ => WebSocketFrame.Text("text"))
}
val receive: Pipe[IO, WebSocketFrame, Unit] = _.evalMap {
case WebSocketFrame.Text(text, _) => Sync[IO].delay(println(text))
case other => Sync[IO].delay(println(other))

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@ -52,16 +52,17 @@ lazy val backend = project
libraryDependencies += "co.fs2" %% "fs2-core" % "3.6.1",
libraryDependencies += "org.typelevel" %% "cats-core" % "2.9.0",
libraryDependencies += "org.typelevel" %% "cats-effect" % "3.4.9",
libraryDependencies ++= Seq(
"io.circe" %% "circe-core",
"io.circe" %% "circe-generic",
"io.circe" %% "circe-parser"
).map(_ % circeVersion)
)
.dependsOn(common)
lazy val common = project
.in(file("common"))
.settings(
commonSettings
commonSettings,
libraryDependencies ++= Seq(
"io.circe" %% "circe-core",
"io.circe" %% "circe-generic",
"io.circe" %% "circe-parser"
).map(_ % circeVersion),
)

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@ -1,6 +1,7 @@
package industries.sunshine.planningpoker.common
import java.util.UUID
import io.circe._
object Models {
@ -20,58 +21,41 @@ object Models {
allowedCards: List[String],
round: RoundState,
canCloseRound: Boolean = false
) {
) derives Codec.AsObject {
def playersCount: Int = players.size
}
object RoomStateView {
val me = Player("wormy", PlayerID(1))
val testRoom = {
val pony = Player("pony", PlayerID(2))
RoomStateView(
players = List(me, Player("birdy", PlayerID(3)), pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = VotingRound(myCard = Some("s"), alreadyVoted = List(me, pony)),
canCloseRound = true
)
}
val testOpenedRoom = {
val pony = Player("pony", PlayerID(10))
val birdy = Player("birdy", PlayerID(11))
val horsey = Player("horsey", PlayerID(12))
RoomStateView(
players = List(me, birdy, pony, horsey),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = ViewingRound(
Map(me.id -> "xs", pony.id -> "l", birdy.id -> "s", horsey.id -> "m")
),
canCloseRound = true
)
}
given Encoder[Map[PlayerID, String]] = Encoder.encodeMap[PlayerID, String]
given Decoder[Map[PlayerID, String]] = Decoder.decodeMap[PlayerID, String]
given Codec[Map[PlayerID, String]] = Codec.from(summon[Decoder[Map[PlayerID, String]]], summon[Encoder[Map[PlayerID, String]]])
}
trait RoundState
enum RoundState derives Codec.AsObject:
/** view state for round before votes are open player can know their vote and
* who of the other players have voted
*/
final case class VotingRound(
case Voting(
myCard: Option[String],
alreadyVoted: List[Player]
) extends RoundState
)
/** view state for round after opening the votes
*/
final case class ViewingRound(
case Viewing(
votes: Map[PlayerID, String]
) extends RoundState
)
final case class PlayerID(id: Long)
final case class Player(name: String, id: PlayerID)
final case class PlayerID(id: Long) derives Codec.AsObject
object PlayerID {
given KeyEncoder[PlayerID] with
def apply(key: PlayerID): String = key.toString
given KeyDecoder[PlayerID] with
def apply(key: String): Option[PlayerID] = key.toLongOption.map(PlayerID.apply(_))
}
final case class RoomID(id: Long)
final case class Player(name: String, id: PlayerID) derives Codec.AsObject
final case class RoomID(id: Long) derives Codec.AsObject
}

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@ -1,5 +1,8 @@
package industries.sunshine.planningpoker
import io.circe.generic.semiauto._
import io.circe._
object Requests {
final case class LogIn(roomName: String, nickname: String, password: String)
final case class LogIn(roomName: String, nickname: String, password: String) derives Codec.AsObject
}

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@ -0,0 +1,106 @@
package industries.sunshine.planningpoker
import industries.sunshine.planningpoker.common.Models.*
object TestModels {
val me = Player("wormy", PlayerID(1))
val pony = Player("pony", PlayerID(10))
val birdy = Player("birdy", PlayerID(11))
val horsey = Player("horsey", PlayerID(12))
val testRoom = {
RoomStateView(
players = List(me, birdy, pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = Some("s"), alreadyVoted = List(me, pony)),
canCloseRound = true
)
}
val testOpenedRoom = {
RoomStateView(
players = List(me, birdy, pony, horsey),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Viewing(
Map(me.id -> "xs", pony.id -> "l", birdy.id -> "s", horsey.id -> "m")
),
canCloseRound = true
)
}
val testChangesList = List(
RoomStateView(
players = List(me),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = None, alreadyVoted = List.empty),
canCloseRound = true
),
RoomStateView(
players = List(me, pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = None, alreadyVoted = List.empty),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = None, alreadyVoted = List.empty),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = None, alreadyVoted = List(birdy)),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy)),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy)),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony, horsey),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy)),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony, horsey),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy, horsey)),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony, horsey),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy, horsey, pony)),
canCloseRound = true
),
RoomStateView(
players = List(me, birdy, pony, horsey),
me = me.id,
allowedCards = List("xs", "s", "m", "l", "xl"),
round = RoundState.Viewing(
Map(me.id -> "m", pony.id -> "l", birdy.id -> "s", horsey.id -> "m")
),
canCloseRound = true
)
)
}

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@ -23,7 +23,7 @@ object Main {
myId: Option[PlayerID]
)
// TODO is this ok for state creation? link with auth component and use in another?
val appStateSignal = Var(AppState(Some(RoomStateView.me.id))).signal
val appStateSignal = Var(AppState(Some(TestModels.me.id))).signal
def appElement(): Element = {
div(
@ -32,7 +32,7 @@ object Main {
className := "h-24 w-full flex flex-for justify-center items-center bg-green-200",
p(className := "text-2xl", "Here be header"),
),
RoomView.renderRoom(RoomStateView.testRoom)
RoomView.renderRoom(TestModels.testRoom)
)
}
}

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@ -40,11 +40,11 @@ object TableView {
myId: Option[PlayerID]
): CardState = {
state match {
case isOpen: VotingRound =>
case isOpen: RoundState.Voting =>
if (myId.forall(_ == id)) {
isOpen.myCard.fold(NoCard(name))(vote => Open(vote))
} else isOpen.alreadyVoted.find(_.id == id).fold(NoCard(name))(_ => CardBack)
case isClosed: ViewingRound =>
case isClosed: RoundState.Viewing =>
isClosed.votes
.get(id)
.fold {