circe codec derivation to models
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c6bfdacd1d
commit
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@ -4,7 +4,8 @@ import cats.effect._
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import cats.syntax.all._
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import org.http4s._, org.http4s.dsl.io._, org.http4s.implicits._
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import org.http4s.websocket.WebSocketFrame
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import io.circe.generic.auto._
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// import io.circe.generic.auto._
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import io.circe.syntax._
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import org.http4s.circe.CirceEntityDecoder._
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import scala.concurrent.duration._
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import org.http4s.server.websocket.WebSocketBuilder
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@ -23,9 +24,14 @@ object MyHttpService {
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AuthedRoutes.of {
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case GET -> Root / subscribe as (playerId, roomId) => {
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val send: Stream[IO, WebSocketFrame] =
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{
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val a = Stream
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.emits(TestModels.testChangesList)
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.covary[IO].metered(5.second).map(state => WebSocketFrame.Text(state.asJson.noSpaces))
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Stream
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.awakeEvery[IO](1.seconds)
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.map(_ => WebSocketFrame.Text("text"))
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}
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val receive: Pipe[IO, WebSocketFrame, Unit] = _.evalMap {
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case WebSocketFrame.Text(text, _) => Sync[IO].delay(println(text))
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case other => Sync[IO].delay(println(other))
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13
build.sbt
13
build.sbt
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@ -52,16 +52,17 @@ lazy val backend = project
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libraryDependencies += "co.fs2" %% "fs2-core" % "3.6.1",
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libraryDependencies += "org.typelevel" %% "cats-core" % "2.9.0",
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libraryDependencies += "org.typelevel" %% "cats-effect" % "3.4.9",
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libraryDependencies ++= Seq(
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"io.circe" %% "circe-core",
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"io.circe" %% "circe-generic",
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"io.circe" %% "circe-parser"
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).map(_ % circeVersion)
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)
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.dependsOn(common)
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lazy val common = project
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.in(file("common"))
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.settings(
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commonSettings
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commonSettings,
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libraryDependencies ++= Seq(
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"io.circe" %% "circe-core",
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"io.circe" %% "circe-generic",
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"io.circe" %% "circe-parser"
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).map(_ % circeVersion),
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)
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@ -1,6 +1,7 @@
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package industries.sunshine.planningpoker.common
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import java.util.UUID
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import io.circe._
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object Models {
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@ -20,58 +21,41 @@ object Models {
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allowedCards: List[String],
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round: RoundState,
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canCloseRound: Boolean = false
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) {
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) derives Codec.AsObject {
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def playersCount: Int = players.size
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}
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object RoomStateView {
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val me = Player("wormy", PlayerID(1))
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val testRoom = {
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val pony = Player("pony", PlayerID(2))
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RoomStateView(
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players = List(me, Player("birdy", PlayerID(3)), pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = VotingRound(myCard = Some("s"), alreadyVoted = List(me, pony)),
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canCloseRound = true
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)
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}
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val testOpenedRoom = {
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val pony = Player("pony", PlayerID(10))
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val birdy = Player("birdy", PlayerID(11))
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val horsey = Player("horsey", PlayerID(12))
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RoomStateView(
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players = List(me, birdy, pony, horsey),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = ViewingRound(
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Map(me.id -> "xs", pony.id -> "l", birdy.id -> "s", horsey.id -> "m")
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),
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canCloseRound = true
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)
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}
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given Encoder[Map[PlayerID, String]] = Encoder.encodeMap[PlayerID, String]
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given Decoder[Map[PlayerID, String]] = Decoder.decodeMap[PlayerID, String]
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given Codec[Map[PlayerID, String]] = Codec.from(summon[Decoder[Map[PlayerID, String]]], summon[Encoder[Map[PlayerID, String]]])
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}
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trait RoundState
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enum RoundState derives Codec.AsObject:
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/** view state for round before votes are open player can know their vote and
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* who of the other players have voted
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*/
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final case class VotingRound(
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case Voting(
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myCard: Option[String],
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alreadyVoted: List[Player]
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) extends RoundState
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)
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/** view state for round after opening the votes
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*/
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final case class ViewingRound(
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case Viewing(
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votes: Map[PlayerID, String]
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) extends RoundState
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)
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final case class PlayerID(id: Long)
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final case class Player(name: String, id: PlayerID)
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final case class PlayerID(id: Long) derives Codec.AsObject
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object PlayerID {
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given KeyEncoder[PlayerID] with
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def apply(key: PlayerID): String = key.toString
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given KeyDecoder[PlayerID] with
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def apply(key: String): Option[PlayerID] = key.toLongOption.map(PlayerID.apply(_))
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}
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final case class RoomID(id: Long)
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final case class Player(name: String, id: PlayerID) derives Codec.AsObject
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final case class RoomID(id: Long) derives Codec.AsObject
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}
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@ -1,5 +1,8 @@
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package industries.sunshine.planningpoker
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import io.circe.generic.semiauto._
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import io.circe._
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object Requests {
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final case class LogIn(roomName: String, nickname: String, password: String)
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final case class LogIn(roomName: String, nickname: String, password: String) derives Codec.AsObject
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}
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@ -0,0 +1,106 @@
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package industries.sunshine.planningpoker
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import industries.sunshine.planningpoker.common.Models.*
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object TestModels {
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val me = Player("wormy", PlayerID(1))
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val pony = Player("pony", PlayerID(10))
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val birdy = Player("birdy", PlayerID(11))
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val horsey = Player("horsey", PlayerID(12))
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val testRoom = {
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RoomStateView(
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players = List(me, birdy, pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = Some("s"), alreadyVoted = List(me, pony)),
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canCloseRound = true
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)
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}
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val testOpenedRoom = {
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RoomStateView(
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players = List(me, birdy, pony, horsey),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Viewing(
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Map(me.id -> "xs", pony.id -> "l", birdy.id -> "s", horsey.id -> "m")
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),
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canCloseRound = true
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)
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}
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val testChangesList = List(
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RoomStateView(
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players = List(me),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = None, alreadyVoted = List.empty),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = None, alreadyVoted = List.empty),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = None, alreadyVoted = List.empty),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = None, alreadyVoted = List(birdy)),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy)),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy)),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony, horsey),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy)),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony, horsey),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy, horsey)),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony, horsey),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Voting(myCard = Some("m"), alreadyVoted = List(birdy, horsey, pony)),
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canCloseRound = true
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),
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RoomStateView(
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players = List(me, birdy, pony, horsey),
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me = me.id,
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allowedCards = List("xs", "s", "m", "l", "xl"),
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round = RoundState.Viewing(
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Map(me.id -> "m", pony.id -> "l", birdy.id -> "s", horsey.id -> "m")
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),
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canCloseRound = true
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)
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)
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}
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@ -23,7 +23,7 @@ object Main {
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myId: Option[PlayerID]
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)
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// TODO is this ok for state creation? link with auth component and use in another?
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val appStateSignal = Var(AppState(Some(RoomStateView.me.id))).signal
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val appStateSignal = Var(AppState(Some(TestModels.me.id))).signal
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def appElement(): Element = {
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div(
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@ -32,7 +32,7 @@ object Main {
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className := "h-24 w-full flex flex-for justify-center items-center bg-green-200",
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p(className := "text-2xl", "Here be header"),
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),
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RoomView.renderRoom(RoomStateView.testRoom)
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RoomView.renderRoom(TestModels.testRoom)
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)
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}
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}
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@ -40,11 +40,11 @@ object TableView {
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myId: Option[PlayerID]
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): CardState = {
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state match {
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case isOpen: VotingRound =>
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case isOpen: RoundState.Voting =>
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if (myId.forall(_ == id)) {
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isOpen.myCard.fold(NoCard(name))(vote => Open(vote))
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} else isOpen.alreadyVoted.find(_.id == id).fold(NoCard(name))(_ => CardBack)
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case isClosed: ViewingRound =>
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case isClosed: RoundState.Viewing =>
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isClosed.votes
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.get(id)
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.fold {
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