planning-poker-gwargh/backend/src/main/scala/industries/sunshine/planningpoker/RoomService.scala

97 lines
3.2 KiB
Scala

package industries.sunshine.planningpoker
import industries.sunshine.planningpoker.common.Models.*
import cats.effect.{Ref, Sync}
import cats.syntax.all._
import cats.data.EitherT
enum RoomError {
case RoomAlreadyExists(name: String)
case RoomMissing(name: String)
case RoomPassIncorrect
case NickPassIncorrect
}
trait RoomService[F[_]] {
def createRoom(newRoom: Room): F[Either[RoomError, Room]]
def updateRoom(room: Room): F[Unit]
def joinRoom(
id: RoomID,
nickName: String,
nickPassword: String,
roomPassword: String
): F[Either[RoomError, PlayerID]]
def deleteRoom(roomID: RoomID): F[Unit]
def getRoom(roomID: RoomID): F[Option[Room]]
}
class InMemoryRoomService[F[_]: Sync](stateRef: Ref[F, Map[RoomID, Room]]) extends RoomService[F] {
override def createRoom(newRoom: Room): F[Either[RoomError, Room]] = {
stateRef.modify { rooms =>
rooms.get(newRoom.id) match {
case Some(_) =>
rooms -> RoomError.RoomAlreadyExists(newRoom.id.name).asLeft[Room]
case None =>
(rooms.updated(newRoom.id, newRoom)) -> newRoom.asRight[RoomError]
}
}
}
override def updateRoom(room: Room): F[Unit] = stateRef.update { state =>
state.get(room.id).fold(state)(oldRoom => state.updated(room.id, room))
}
override def deleteRoom(roomID: RoomID): F[Unit] = stateRef.update(_.removed(roomID))
override def getRoom(roomID: RoomID): F[Option[Room]] = stateRef.get.map(_.get(roomID))
override def joinRoom(
id: RoomID,
nickName: String,
nickPassword: String,
roomPassword: String
): F[Either[RoomError, PlayerID]] = stateRef.modify { rooms =>
// need to cover cases:
// - player already present, then return as is, i guess
// - nick not known - add new player and new nick-password mapping
// - nick known - add new player
def addPlayer(room: Room): (PlayerID, Room) = {
room.players.find(_.name == nickName) match {
case Some(player) => player.id -> room
case None => // player is not present, but potentially was previously
val addingPlayer = Player.create(nickPassword)
val roomWithPlayer = room.copy(players = addingPlayer :: room.players)
room.playersPasswords.get(nickName) match {
case Some(_) => addingPlayer.id -> roomWithPlayer
case None =>
addingPlayer.id -> roomWithPlayer.copy(playersPasswords =
roomWithPlayer.playersPasswords.updated(nickName, nickPassword)
)
}
}
}
val joiningWithChecks = for {
room <- rooms.get(id).toRight(RoomError.RoomMissing(id.name))
_ <- Either.cond(room.password == roomPassword, (), RoomError.RoomPassIncorrect)
isNickPassCorrect = room.playersPasswords
.get(nickName)
.fold(true)(existingPass => existingPass == nickPassword)
_ <- Either.cond(
isNickPassCorrect,
(),
RoomError.NickPassIncorrect
)
(playerId, updatedRoom) = addPlayer(room)
} yield playerId
rooms -> joiningWithChecks
}
}
object RoomService {
def make[F[_]: Sync]: F[RoomService[F]] = {
Ref.of[F, Map[RoomID, Room]](Map.empty).map(new InMemoryRoomService[F](_))
}
}