fix: having mark and same raised gesture
previously didn't check everyone, and person with mark and gesture is last in the circle
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@@ -129,7 +129,7 @@ func (r *Room) PersonToStandUpFromTable(p PersonId) {
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// - if the gesture is of lover priority and there is a mark for the gesture level
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// should be counted from the mark
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func (r *Room) NextSpeakerIndex() (nextSpeakerIndex int, found bool, countedFromIndex int) {
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// if a current speaker - after removing the hand, we need to find next speaker
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// if a current speaker - before removing the hand, we need to find next speaker
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// from highest hand gesture to lowest, until one is found
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currentSpeakerGesture, currentSpeakerFound := r.ParticipantHands[r.CurrentSpeaker]
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@@ -143,9 +143,14 @@ gestureIteration:
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log.Printf("searching for gesture %s", gesture.String())
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startIndex := r.gestureSearchStartIndex(gesture, currentSpeakerGesture)
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participantsCount := len(r.Paricipants)
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for i := 1; i < participantsCount; i++ {
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inGestureParticipantIteration:
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for i := 1; i <= participantsCount; i++ {
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checkIndex := (startIndex + i) % participantsCount
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checkPerson := r.Paricipants[checkIndex]
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if checkPerson == r.CurrentSpeaker {
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// current speaker still has thair gesture up
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continue inGestureParticipantIteration
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}
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checkGesture, isFound := r.ParticipantHands[checkPerson]
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if isFound && checkGesture == gesture {
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nextSpeakerIndex = slices.Index(r.Paricipants, checkPerson)
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@@ -188,8 +193,8 @@ func (r *Room) gestureSearchStartIndex(gesture, curSpeakerGesture HandGesture) i
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}
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// if no mark found - count from the speaker
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}
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log.Printf("> selecting person from which to start. cur speaker %s, for gestrue %s, got person %d",
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curSpeakerGesture.String(), gesture.String(), personFromWhichToStartSearch)
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log.Printf("> selecting person from which to start. cur speaker %d with gesture %s, for gestrue %s, got person %d",
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r.CurrentSpeaker, curSpeakerGesture.String(), gesture.String(), personFromWhichToStartSearch)
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indexFromWhichToStart := slices.Index(r.Paricipants, personFromWhichToStartSearch)
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return indexFromWhichToStart
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