feat: raising hand endpoint
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@@ -1,12 +1,14 @@
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package routes
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import (
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"context"
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"embed"
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"fmt"
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"html/template"
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"log"
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"math/rand"
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"net/http"
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"strconv"
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"time"
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"sunshine.industries/some-automoderation/rooms"
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@@ -14,6 +16,7 @@ import (
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)
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const roomPath = "/room/"
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const raiseHandPath = "/rooms/raise/"
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// registering all routes for page and logic of /room/:roomName
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func registerPageRoutes(
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@@ -23,11 +26,15 @@ func registerPageRoutes(
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) {
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http.HandleFunc("/rooms/random", streamingBsRoute())
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http.Handle(roomPath,
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http.Handle(roomPath, // ending in / captures all following path sections, i.e room name
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authedPageMiddleware(
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sessionSM,
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http.StripPrefix(roomPath, roomPageRoute(templateFs, roomsM))))
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http.Handle(raiseHandPath, // ending in / captures all following path sections, i.e gesture num
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authedPageMiddleware(
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sessionSM,
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http.StripPrefix(raiseHandPath, raiseGestureHandRoute(templateFs, roomsM))))
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}
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func streamingBsRoute() http.HandlerFunc {
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@@ -57,6 +64,44 @@ func streamingBsRoute() http.HandlerFunc {
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}
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}
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// if currently speaking? i guess first lower the hand and then raise new
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func raiseGestureHandRoute(
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templateFs *embed.FS,
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roomsM rooms.RoomManager,
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) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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gestureInd, err := strconv.Atoi(r.URL.Path)
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gesture, found := rooms.GestureFromInt(gestureInd)
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if err != nil || !found {
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log.Printf("/rooms/raiseGesture error %s gettin hand symbol index from path %s\n", err, r.URL.Path)
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return
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}
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log.Printf("/rooms/raiseGesture successfully got gesture %d : %s", gesture, gesture.String())
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session, found := getContextSession(r.Context())
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if !found {
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log.Printf("/rooms/raiseGesture session not found, should be impossible")
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// TODO return error i guess
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return
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}
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var outerClosureRoom rooms.Room
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err = roomsM.Update(context.TODO(), session.RoomId, func(fromRoom rooms.Room) (toRoom rooms.Room) {
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toRoom = fromRoom.RaiseHand(session.PersonId, gesture)
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outerClosureRoom = toRoom
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return toRoom
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})
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if err != nil {
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log.Printf("/rooms/raiseGesture error saving hand: %s\n", err)
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return
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// TODO return error i guess
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}
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log.Printf(">> i attempt to get room with closure: %+v\n", outerClosureRoom)
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w.WriteHeader(http.StatusNoContent)
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// then htmx style i'll need to re-render the room, i suppose
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// oh, not really, the SSE should send the updated room state
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}
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}
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func roomPageRoute(
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templateFs *embed.FS,
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roomsM rooms.RoomManager,
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@@ -92,10 +137,24 @@ func roomPageRoute(
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templFile := "templates/room.gohtml"
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tmpl := template.Must(template.ParseFS(templateFs, templFile))
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type GestureData struct {
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Name string
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Url string
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}
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var gesturesData []GestureData
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for gesture := rooms.ChangeTopic; gesture <= rooms.Meta; gesture++ {
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gesturesData = append(gesturesData, GestureData{
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Name: gesture.String(),
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Url: fmt.Sprintf("%s%d", raiseHandPath, gesture),
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})
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}
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pageData := struct {
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RoomName string
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Gestures []GestureData
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}{
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RoomName: roomName,
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Gestures: gesturesData,
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}
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err := tmpl.Execute(w, pageData)
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