feat: tests and bugfix for 'lower hand'

This commit is contained in:
efim
2023-11-11 08:03:39 +00:00
parent 89982d5c39
commit 517fda2512
5 changed files with 223 additions and 39 deletions

View File

@@ -66,7 +66,7 @@ gestureIteration:
startIndex := r.gestureSearchStartIndex(gesture, currentSpeakerGesture)
participantsCount := len(r.Paricipants)
for i := 1; i < participantsCount; i++ {
checkIndex := startIndex + i%participantsCount
checkIndex := (startIndex + i) % participantsCount
checkPerson := r.Paricipants[checkIndex]
checkGesture, isFound := r.ParticipantHands[checkPerson.Id]
if isFound && checkGesture == gesture {
@@ -111,19 +111,22 @@ func (r *Room) gestureSearchStartIndex(gesture, curSpeakerGesture HandGesture) i
return 0
}
var personFromWhichToStartSearch PersonId
var personFromWhichToStartSearch PersonId = r.CurrentSpeaker
// if searched guesture is higher or same as current speaker, start from speaker
if gesture >= curSpeakerGesture {
personFromWhichToStartSearch = r.CurrentSpeaker
}
// if searched gesture is of lower priority from current speaker, check marks to return to, or use speaker level
gestureMark, found := r.Marks[gesture]
if found {
personFromWhichToStartSearch = gestureMark
if gesture < curSpeakerGesture {
gestureMark, found := r.Marks[gesture]
if found {
personFromWhichToStartSearch = gestureMark
}
// if no mark found - count from the speaker
}
// if no mark found - count from the speaker
personFromWhichToStartSearch = r.CurrentSpeaker
log.Printf("> selecting person from which to start. cur speaker %s, for gestrue %s, got person %d",
curSpeakerGesture.String(), gesture.String(), personFromWhichToStartSearch)
indexFromWhichToStart := slices.IndexFunc(r.Paricipants, func(p Person) bool {
return p.Id == personFromWhichToStartSearch

View File

@@ -2,63 +2,228 @@ package rooms
import (
"testing"
"github.com/kr/pretty"
)
type releaseHandTest struct {
testName string
room, expected Room
releasingParticipantId PersonId
}
var releaseHandTests = []releaseHandTest{
singleHandActive,
raisingLevelFromExpandToClarifyingQ,
selectNextHigherLevel,
usingMarkToLoverLevel,
releasingNonSpeakerHand,
}
func TestRoomReleaseHand(t *testing.T) {
for _, test := range releaseHandTests {
test.room.InitMaps()
test.expected.InitMaps()
if test.room.ReleaseHand(test.releasingParticipantId); !test.room.Equal(&test.expected) {
t.Errorf("Output \n%+v \nnot equal to expected \n%+v", test.room, test.expected)
}
t.Run(test.testName, func(t *testing.T){
test.room.InitMaps()
test.expected.InitMaps()
if test.room.ReleaseHand(test.releasingParticipantId); !test.room.Equal(&test.expected) {
t.Errorf("Test release hand diff: (-want +got)\n%s", pretty.Diff(test.room, test.expected))
}
})
}
}
var p1Id = PersonId(1)
var p2Id = PersonId(2)
var person1 = Person{
Id: PersonId(100),
Name: "test person 1",
}
var person2 = Person{
Id: PersonId(200),
Name: "test person 2",
}
var person3 = Person{
Id: PersonId(300),
Name: "test person 3",
}
var person4 = Person{
Id: PersonId(400),
Name: "test person 4",
}
// 2 persons, 1 hand active, releasing it makes 'nobody' active
var singleHandActive releaseHandTest = releaseHandTest{
room : Room{
Name: "test",
CurrentSpeaker: p1Id,
testName: "singleHandActive",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []Person{
{
Id : p1Id,
Name: "p1",
},
{
Id : PersonId(2),
Name: "p2",
},
person1,
person2,
},
ParticipantHands: map[PersonId]HandGesture{
p1Id: Expand,
person1.Id: Expand,
},
},
releasingParticipantId: p1Id,
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
Name: "test",
CurrentSpeaker: PersonId(0),
Paricipants: []Person{
{
Id : p1Id,
Name: "p1",
},
{
Id : PersonId(2),
Name: "p2",
},
person1,
person2,
},
ParticipantHands: map[PersonId]HandGesture{},
},
}
// 3 person in room, active does expand, next is probingQ, this sets mark for expand
var raisingLevelFromExpandToClarifyingQ releaseHandTest = releaseHandTest{
testName: "raisingLevelFromExpandToClarifyingQ",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []Person{
person1,
person2,
person3,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Expand,
person3.Id: ClarifyingQ,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []Person{
person1,
person2,
person3,
},
ParticipantHands: map[PersonId]HandGesture{
person3.Id: ClarifyingQ,
},
Marks: map[HandGesture]PersonId{
Expand: person1.Id,
},
},
}
// 3 person in room, active does expand, next is probingQ, this sets mark for expand
var selectNextHigherLevel releaseHandTest = releaseHandTest{
testName: "selectNextHigherLevel",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []Person{
person1,
person2,
person3,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Meta,
person2.Id: Expand,
person3.Id: Meta,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []Person{
person1,
person2,
person3,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
},
},
}
// 4 person in room, returning to lover level, start not from cur speaker, but from mark
var usingMarkToLoverLevel releaseHandTest = releaseHandTest{
testName: "usingMarkToLoverLevel",
room: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []Person{
person1,
person2,
person3,
person4,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
person4.Id: Expand,
},
Marks: map[HandGesture]PersonId{
ClarifyingQ: person3.Id,
Expand: person1.Id,
},
},
releasingParticipantId: person3.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person2.Id,
Paricipants: []Person{
person1,
person2,
person3,
person4,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person4.Id: Expand,
},
Marks: map[HandGesture]PersonId{
},
},
}
// 4 person in room, releasing hand for non-speaker changes nothing else
var releasingNonSpeakerHand releaseHandTest = releaseHandTest{
testName: "releasingNonSpeakerHand",
room: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []Person{
person1,
person2,
person3,
person4,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
person4.Id: Expand,
},
Marks: map[HandGesture]PersonId{
ClarifyingQ: person3.Id,
Expand: person1.Id,
},
},
releasingParticipantId: person4.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []Person{
person1,
person2,
person3,
person4,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
ClarifyingQ: person3.Id,
Expand: person1.Id,
},
},
}