refactor: store all known as map for access

This commit is contained in:
efim
2023-11-16 05:45:57 +00:00
parent 9f4fe20979
commit f8db7c14c8
2 changed files with 13 additions and 10 deletions

View File

@@ -135,7 +135,8 @@ func createRoomHandler(templateFs *embed.FS,
PasswordHash: r.PostFormValue("roomPassword"), // TODO hash the password, not to store
AdminIds: []rooms.PersonId{person.Id},
Paricipants: []rooms.PersonId{person.Id},
AllKnownPeople: []rooms.Person{person},
AllKnownPeople: map[rooms.PersonId]rooms.Person{
person.Id: person},
}
err = roomsM.Save(newRoom)
if err != nil {
@@ -247,7 +248,7 @@ func joinRoomHandler(templateFs *embed.FS,
err := roomsM.Update(r.Context(), room.Name, func(fromRoom rooms.Room) (toRoom rooms.Room) {
log.Printf("/login/join about to modify room %+v", fromRoom)
toRoom = fromRoom
toRoom.AllKnownPeople = append(toRoom.AllKnownPeople, person)
toRoom.AllKnownPeople[person.Id] = person
log.Printf("/login/join will save %+v", toRoom)
return toRoom
})