Single templates
{{/* takes in rooms.GestureInfo as parameter */}}
{{ define "inactiveBrick" }}
{{ end }}
{{ define "raisedBrick" }}
{{ end }}
{{ define "speakerBrick" }}
{{ end }}
{{ define "markBrick" }}
X
{{ end }}
{{ define "markAndRaisedBrick" }}
X
{{ end }}
Now for BrickData taking parametrized template name
{{ define "brick" }}
{{ if eq .TemplateType "inactiveBrick" }}
{{ template "inactiveBrick" .ColorClass }}
{{ else if eq .TemplateType "raisedBrick" }}
{{template "raisedBrick" .ColorClass }}
{{ else if eq .TemplateType "speakerBrick"}}
{{ template "speakerBrick" .ColorClass }}
{{ else if eq .TemplateType "markBrick" }}
{{ template "markBrick" .ColorClass }}
{{ else if eq .TemplateType "markAndRaisedBrick" }}
{{ template "markAndRaisedBrick" .ColorClass }}
{{ end }}
{{end}}
Now for a person
expected to be called with personData
{{ define "personBlocks" }}
{{ range .BricksForPerson }} {{ template "brick" . }} {{ end }}
{{ .Name }}
{{ end }}
And now i'll want to get all persons for a room
expected be called with room *roomTableData
{{ define "roomPeople" }}
{{ with .ArrowData }}
{{ if .IsVisible }}
{{ end }}
{{ end }}
{{ range .Persons }} {{ template "personBlocks" . }} {{ end }}
{{end}}