some-automoderation/rooms/room_release_hand_test.go

355 lines
8.2 KiB
Go

package rooms
import (
"testing"
"github.com/kr/pretty"
)
type releaseHandTest struct {
testName string
room, expected Room
releasingParticipantId PersonId
}
var releaseHandTests = []releaseHandTest{
singleHandActive,
raisingLevelFromExpandToMetaQ,
selectNextHigherLevel,
usingMarkToLoverLevel,
releasingNonSpeakerHand,
releaseToPersonWithHandAndMark,
raisingLevelSetMarksWithoutOverridingExisting,
releaseAllMarksWhenNoSpeaker,
}
func TestRoomReleaseHand(t *testing.T) {
for _, test := range releaseHandTests {
t.Run(test.testName, func(t *testing.T) {
test.room.InitMaps()
test.expected.InitMaps()
if test.room.ReleaseHand(test.releasingParticipantId); !test.room.Equal(&test.expected) {
t.Logf("room state is %+v", test.room)
t.Logf("expected state is %+v", test.expected)
t.Errorf("Test release hand diff: (-want +got)\n%s", pretty.Diff(test.room, test.expected))
}
})
}
}
var person1 = Person{
Id: PersonId(100),
Name: "test person 1",
}
var person2 = Person{
Id: PersonId(200),
Name: "test person 2",
}
var person3 = Person{
Id: PersonId(300),
Name: "test person 3",
}
var person4 = Person{
Id: PersonId(400),
Name: "test person 4",
}
// 2 persons, 1 hand active, releasing it makes 'nobody' active
var singleHandActive releaseHandTest = releaseHandTest{
testName: "singleHandActive",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
AllKnownPeople: map[PersonId]Person{
person1.Id: person1,
person2.Id: person2,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Expand,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: PersonId(0),
AllKnownPeople: map[PersonId]Person{
person1.Id: person1,
person2.Id: person2,
},
ParticipantHands: map[PersonId]HandGesture{},
},
}
// 3 person in room, active does expand, next is probingQ,
// this sets mark for all levels between levels
// so going down by many levels - starts from marked person due to 'count from' logic
// that uses marks from higher level if current level doesn't have a mark
// but also going down by 1 step keeps the marks until we return to initially diverged
// conversation layer
var raisingLevelFromExpandToMetaQ releaseHandTest = releaseHandTest{
testName: "raisingLevelFromExpandToMetaQ",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Expand,
person3.Id: Meta,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
Expand: person1.Id,
ClarifyingQ: person1.Id,
},
},
}
// 3 person in room, active does expand, next is meta,
// this sets mark between level of current speaker and next speaker
var raisingLevelSetMarksWithoutOverridingExisting releaseHandTest = releaseHandTest{
testName: "raisingLevelSetMarksWithoutOverridingExisting",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Expand,
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
ChangeTopic: person2.Id,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
ChangeTopic: person2.Id,
Expand: person1.Id,
ClarifyingQ: person1.Id,
},
},
}
// 3 person in room, active does expand, next is probingQ, this sets mark for expand
var selectNextHigherLevel releaseHandTest = releaseHandTest{
testName: "selectNextHigherLevel",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Meta,
person2.Id: Expand,
person3.Id: Meta,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{},
},
}
// 4 person in room, returning to lover level, start not from cur speaker, but from mark
var usingMarkToLoverLevel releaseHandTest = releaseHandTest{
testName: "usingMarkToLoverLevel",
room: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
person4.Id: Expand,
},
Marks: map[HandGesture]PersonId{
ClarifyingQ: person3.Id,
Expand: person1.Id,
},
},
releasingParticipantId: person3.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person2.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person4.Id: Expand,
},
Marks: map[HandGesture]PersonId{},
},
}
// 4 person in room, releasing hand for non-speaker changes nothing else
var releasingNonSpeakerHand releaseHandTest = releaseHandTest{
testName: "releasingNonSpeakerHand",
room: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
person4.Id: Expand,
},
Marks: map[HandGesture]PersonId{
ClarifyingQ: person3.Id,
Expand: person1.Id,
},
},
releasingParticipantId: person4.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
ClarifyingQ: person3.Id,
Expand: person1.Id,
},
},
}
// there is a mark for Expand on person 2, and raised hand with Expand on person 2
// speaker is person 3 with Meta
// after hand release person 2 should be speaking, with mark removed
var releaseToPersonWithHandAndMark releaseHandTest = releaseHandTest{
testName: "releaseToPersonWithHandAndMark",
room: Room{
Name: "test",
CurrentSpeaker: person3.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
person3.Id: Meta,
},
Marks: map[HandGesture]PersonId{
Expand: person2.Id,
},
},
releasingParticipantId: person3.Id,
expected: Room{
Name: "test",
CurrentSpeaker: person2.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person2.Id: Expand,
},
Marks: map[HandGesture]PersonId{},
},
}
// there is a mark for Expand on person 2, mark for Change Topic on person 3
// speaker is person 1 with Expand
// after hand release person nobody should be speaking, with all marks removed
var releaseAllMarksWhenNoSpeaker releaseHandTest = releaseHandTest{
testName: "releaseAllMarksWhenNoSpeaker",
room: Room{
Name: "test",
CurrentSpeaker: person1.Id,
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{
person1.Id: Expand,
},
Marks: map[HandGesture]PersonId{
Expand: person2.Id,
ChangeTopic: person3.Id,
},
},
releasingParticipantId: person1.Id,
expected: Room{
Name: "test",
CurrentSpeaker: PersonId(0),
Paricipants: []PersonId{
person1.Id,
person2.Id,
person3.Id,
person4.Id,
},
ParticipantHands: map[PersonId]HandGesture{},
Marks: map[HandGesture]PersonId{},
},
}