day10, example1
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parent
c2091b49fd
commit
1626bd0be9
148
day10/dayTen.go
148
day10/dayTen.go
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@ -3,7 +3,9 @@ package day10
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import (
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"errors"
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"fmt"
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"log"
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"os"
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"slices"
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"strings"
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)
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@ -13,8 +15,26 @@ func Run() int {
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filename := "day10/example1"
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fieldMap := Read(filename)
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fmt.Println(fieldMap.String())
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fmt.Printf("%+v\n", fieldMap.Cells)
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return 0
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// log.Printf(">> does Equals work? {1,2} == {1,2} is %t\n", (Coord{1,2} == Coord{1,2}))
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// log.Printf(">> does Index work? {1,2} in [{2,2}, {1,2}] is %d \n", slices.Index([]Coord{{2,2}, {1,2}}, Coord{1,2}))
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// fieldMap.checkDirectionFromBeast(Coord{1,2})
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beastNeighborCoords := fieldMap.Cells[fieldMap.BeastCoord].Neighbords
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len := 0
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for _, coord := range beastNeighborCoords {
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log.Printf("checking neighbor %v\n", coord)
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isCycle, curLen := fieldMap.checkDirectionFromBeast(coord)
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if isCycle {
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log.Printf("found cycle through %v\n", coord)
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len = curLen
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break
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}
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}
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return (len / 2) + (len % 2)
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}
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// so do i work with just [][]rune ?
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@ -33,6 +53,7 @@ func Run() int {
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type Cell struct {
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Coord Coord
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Tile rune
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Neighbords []Coord
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}
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func (c *Cell)String() string {
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switch c.Tile {
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@ -47,6 +68,31 @@ func (c *Cell)String() string {
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type Coord struct {
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X, Y int
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}
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func (c Coord)Equal(other Coord) bool {
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return c.X == other.X && c.Y == other.Y
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}
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type Direction int
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const (UP Direction = iota
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DOWN
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LEFT
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RIGHT)
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func (c Coord)Shift(d Direction) Coord {
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x, y := c.X, c.Y
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result := Coord{}
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switch d {
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case UP:
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result = Coord{x, y-1}
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case DOWN:
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result = Coord{x, y+1}
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case LEFT:
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result = Coord{x-1, y}
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case RIGHT:
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result = Coord{x+1, y}
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}
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return result
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}
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type Map struct {
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Cells map[Coord]Cell
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@ -65,6 +111,40 @@ func (m *Map)String() string {
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return result
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}
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// call for each direction from beast.
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// will run the path until it loops back at best, or terminates
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func (m *Map)checkDirectionFromBeast(through Coord) (isCycle bool, len int) {
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defer log.Printf("about to return check from beast %v, isCycle : %t. len is %d", through, isCycle, len)
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len = 1
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previous := m.Cells[m.BeastCoord]
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currentCell, found := m.Cells[through]
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log.Printf("check direction init for %+v\n", currentCell)
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for found && currentCell.Tile != 'S' {
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log.Printf("check direction loop for %+v (%s)\n", currentCell, currentCell.String())
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len += 1
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nextCoord, err := currentCell.Next(previous.Coord)
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log.Printf("next coord will be %v %s\n", nextCoord, err)
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if err != nil {
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return
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}
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previous = currentCell
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currentCell, found = m.Cells[nextCoord]
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}
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if currentCell.Tile == 'S' {
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log.Printf("found cycle, len is %d\n", len)
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isCycle = true
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}
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return
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}
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func (m *Map)isValidCoord(c Coord) bool {
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if c.X < 0 || c.Y < 0 || c.X >= m.Height || c.Y >= m.Width {
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return false
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}
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return true
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}
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func Read(filename string) Map {
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result := Map{}
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bytes, err := os.ReadFile(filename)
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@ -82,62 +162,64 @@ func Read(filename string) Map {
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if symb == 'S' {
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result.BeastCoord = coord
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}
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result.Cells[coord] = Cell{
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cell := Cell{
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Coord: coord,
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Tile: symb,
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}
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cell.Neighbords = cell.GetNeighbors()
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result.Cells[coord] = cell
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}
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}
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return result
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}
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func (c *Cell) GetNeighbors() []Coord {
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result := make([]Coord, 0)
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for _, direction := range c.OutDirections() {
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result = append(result, c.Coord.Shift(direction))
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}
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return result
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}
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// doesn't check whether 'from' has exit into c
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// only whether c can accept conntion from that direction
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// - check if 'from' is in neighbors
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// if it is - then take another neighbor
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// wouldn't work for 'S' but we don't need it to
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func (c *Cell) Next(from Coord) (to Coord, err error) {
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nextCoord, found := c.Directions()[from]
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if !found {
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return Coord{}, errors.New(fmt.Sprintf("no direction from %+v to %+v through %+v\n", from, to, c))
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if len(c.Neighbords) != 2 {
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return Coord{}, errors.New(fmt.Sprintf("not 2 neighbors: cannot get next from %v through %c", from, c))
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}
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return nextCoord, nil
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i := slices.Index(c.Neighbords, from)
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if i == -1 {
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return Coord{}, errors.New(fmt.Sprintf("cannot find next from %v through %+v", from, c))
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}
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otherIndex := 1 - i
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return c.Neighbords[otherIndex], nil
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}
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// x from left to right; y from top to bottom
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func (c *Cell) Directions() map[Coord]Coord {
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x, y := c.Coord.X, c.Coord.Y
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func (c *Cell) OutDirections() []Direction {
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switch c.Tile {
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case '|':
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return map[Coord]Coord{
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{x, y + 1}: {x, y - 1},
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{x, y - 1}: {x, y + 1},
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}
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return []Direction{UP, DOWN}
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case '-':
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return map[Coord]Coord{
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{x - 1, y}: {x + 1, y},
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{x + 1, y}: {x - 1, y},
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}
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return []Direction{LEFT, RIGHT}
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case 'L':
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return map[Coord]Coord{
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{x, y + 1}: {x + 1, y},
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{x + 1, y}: {x, y + 1},
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}
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return []Direction{UP, RIGHT}
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case 'J':
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return map[Coord]Coord{
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{x, y + 1}: {x - 1, y},
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{x - 1, y}: {x, y + 1},
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}
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return []Direction{UP, LEFT}
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case 'F':
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return map[Coord]Coord{
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{x + 1, y}: {x, y + 1},
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{x, y + 1}: {x + 1, y},
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}
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return []Direction{RIGHT, DOWN}
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case '7':
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return map[Coord]Coord{
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{x - 1, y}: {x, y + 1},
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{x, y + 1}: {x - 1, y},
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}
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return []Direction{LEFT, DOWN}
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case 'S': // all
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return []Direction{UP, DOWN, LEFT, RIGHT}
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default:
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return map[Coord]Coord{}
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return []Direction{}
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}
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}
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