own controls - hide own active vote card

This commit is contained in:
efim 2023-04-27 21:21:02 +04:00
parent 11e65c009c
commit 9a27a5c943
1 changed files with 17 additions and 11 deletions

View File

@ -6,25 +6,31 @@ import industries.sunshine.planningpoker.common.Models.*
object OwnHandControls {
def render(roomStateSignal: Signal[RoomStateView]): Element = {
val a = 1
val cardTypesSignal = roomStateSignal.map(myUnselectedCards(_))
div(
className := "flex flex-row justify-center",
renderCard("xs"),
renderCard("s"),
renderCard("m"),
renderCard("l"),
className := "flex flex-row justify-center",
children <-- cardTypesSignal.map(_.map(renderCard(_)))
)
}
def renderCard(value: String): Element = {
div(
className := "w-24 h-48 m-1 rounded flex justify-center items-center m-3",
className := "text-black bg-gray-50 border-black border-2",
private def renderCard(value: String): Element = {
div(
className := "w-24 h-48 m-1 rounded-l flex justify-center items-center m-3",
className := "text-black bg-gray-50 border-black border-2",
div(
className := "-rotate-45 text-xl",
value
)
)
}
private def myUnselectedCards(state: RoomStateView): List[String] = {
state.round match {
case RoundState.Voting(myCard, _) =>
state.allowedCards.filterNot(value => myCard.contains(value))
case RoundState.Viewing(votes) =>
state.allowedCards.filterNot(value => votes.toMap.get(state.me).contains(value))
}
}
}