bugfix: (not full) overlapping other players
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346069ae96
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@ -33,9 +33,9 @@ object OtherPlayers {
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def renderPlayer(p: Signal[(Player, Int)], cardsAmount: Signal[Int]): Element = {
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def renderPlayer(p: Signal[(Player, Int)], cardsAmount: Signal[Int]): Element = {
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val xOffsetStyleSignal = p.map(_._2)
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val xOffsetStyleSignal = p.map(_._2)
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div(
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div(
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className := "bg-green-200 border-b-2 border-black rounded p-2 m-2 absolute drop-shadow-xl",
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className := "bg-green-200 border-b-2 border-black rounded p-2 m-2 absolute drop-shadow-xl m-3",
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// left <-- p.map(tuple => ((1 + tuple._2) * 10000).toString()),
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// left <-- p.map(tuple => ((1 + tuple._2) * 10000).toString()),
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styleAttr <-- p.map(tuple => s"left: ${(1 + tuple._2) * 100}px"),
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styleAttr <-- p.map(tuple => s"left: ${(0 + tuple._2) * 200}px"),
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child.text <-- p.map(_._1.name),
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child.text <-- p.map(_._1.name),
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renderHandCardBacks(cardsAmount)
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renderHandCardBacks(cardsAmount)
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)
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)
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